New articles at CultureLab U.K. - 2007-10-17: "Misjudgments, poor practice and ineffective systems", 2007-10-03: The Diana And Dodi Inquest Is Under Way

2007-Oct-9
BLACK JACK STRATEGY

Winning Strategies in Blackjack

Every one who played in casino wish to win all games of casino which he plays and he wins but not always. If you want to win the game always you should know what the basic strategy of this game is. That’s why I told about the strategy of the blackjack game which helps you to make your winnings.    

 

         Card counters who obtain an honest advantage over the House through a playing strategy do not break any law. Gaming supervisors should ensure that no steps are taken to discourage any player simply because he is winning.

 

           The running indices in the second column should be used when the number of unseen cards is greater than 104. Those in the third column, when the number of unseen cards is 104 or less.

 

            The running indices in Table 4 are relatively small when compared with the corresponding ones in the other tables in this section. Therefore, in games played under Eastern rules, the player may increase the bets substantially, even when the running indices are relatively low. The main reason for this is the early surrender option, which is very favorable to the player.

 

            The above discussion covers the most important situations. However, because there are so many possible rule variations, we cannot give tables for all cases. In any event, on the basis of l)-7), given below, the player should be able to determine approximate betting tables in most cases:

 

1) In games in which doubling down after splitting is allowed, the running indices should be decreased by one unit.

 

2) In games in which doubling on soft hands is not allowed, the running indices should be increased by one unit.

 

3) In games in which doubling down on hard hands of value 9 or less is not allowed, the running indices should be increased by one unit.

 

4) In games in which the dealer draws on soft 17, the running indices should be increased by 1.37. In practice, the running indices should be increased by one unit.

 

5) In games in which the player may draw to split aces, the running indices should be decreased by one unit.

 

          To clarify how l)-7) above should be used, let us assume that we participate in a game in which:

doubling down on soft hands is not allowed;

 

doubling down on hard hands of value 9 or less is not allowed; the dealer draws to soft 17.

 

         By 2), 3), and 4) we obtain the betting table for these rules by adding to each one of the running indices in Table 2 a total of 3 units. This leads to Table 3. This is, of course, natural, since the above are the Reno—Tahoe rules.

 

         When the conditions are favorable, the player who has substantial capital should replace the betting scale

 

I unit, 2 units, 4 units, 8 units, 12 units by the scale

 

I unit, 5 units, 10 units, 20 units, 30 units.

For example, if the bet unit is $5, he should use the scale

 

$5, $25, $50, $100, $150

 

Changing the bet from a $5 chip to a $25 chip might attract less attention than changing from a $5 chip to four $5 chips.

 

The player who decides — against our recommendations — to play in games in which special favorable rules  are not offered and which are dealt from more than four decks should use the betting scale

1 unit, 5 units, 10 units, 20 units, 30 units.

 

 

2007-Sep-18
Advanced Level Blackjack Strategies

In my earlier days of playing blackjack, I purchased an inexpensive discard tray from a casino supply house and stacked different decks of cards in the tray to get a feel of what two, three, four, etc. stack of cards looked like. With a little practice you'd be amazed at how quickly and accurately you can estimate the number of decks stacked in the tray. Now I m telling you advance level Blackjack Strategies.

 

What if you glance at the discard tray and estimate what appears to be about 2nd decks of cards. The table is using four decks of cards. In this situation, you first estimate the number of unplayed decks by subtracting 2nd from 4 (answer is 1st). You then divide the running count (+2) by the number of unplayed decks (1st or 312). When dealing with fractions, it's a lot easier to multiply by the inverse of the fraction than to divide by the fractions.

 

If dividing (or multiplying) by fractions is not your cup of tea, than just do the best job you can to estimate the number of decks in the discard tray to the nearest whole number. If you glance at the discard tray and estimate what appears to be 2nd decks, be conservative and round down to 2. By rounding down you'll be calculating a true count that will be slightly less than the actual true count.

 

Now let's discuss the situation of playing in a single or two deck hand held game. In two deck games, you'll need to estimate the number of decks in the discard tray to the nearest half deck and in single deck games, to the nearest third. Let's review these situations in more detail.

 

Single Deck

 

Some casinos use a discard tray in single deck games and others do not. If one isn't used, the discards are placed face up under the remaining cards by the dealer. I'll address both situations. Whenever multiple decks of cards are used, the true count is most always less than the running count. In the case of a single deck, the opposite occurs for the most part, namely, the true count will be higher than the running.

 

Before you play in single deck games, take a deck of cards and group them into piles of 17, 26 and 35 to get a feel for what that many cards stacked looks like. Remember you only have a few seconds to glance at the discard tray to determine how many fraction of a deck of cards are stacked. That one glance will give you the information you need to determine the multiplier for converting running count to true count.

 

An alternate technique can be used to determine the multiplier for running to true count conversion. This is in fact the way to do this conversion when the dealer places the discards under the remaining cards. This technique is based on learning a multiplier for each round of hands dealt in a single deck game.

 

As a general rule, on average 2.7 cards are played per hand. Therefore, if you play bead up with the dealer (just you and the dealer - no other players), 5.4 cards are used on average per round. Likewise, we can use this information to calculate how many cards would be used per round as a function of number of players. Based on this we can also compute a multiplier from running count to true count.

 

When playing single deck games, you should try to play head up as much as possible. Never play with more than two other players at the table. Therefore the following table lists the calculated number of hands dealt per round for one, two and three player games, and the calculated running count to true count multiplier.

 

In some cases, I've rounded the multiplier to avoid wild fractions (remember we need a method to estimate true count that is fairly accurate but just as important, easy to do at the tables).

 

To use this information, all you need do is memorize the corresponding multiplier for the number of rounds played and then use the multiplier to convert your running count to true count.

 


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